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Full List of League of Legends Terms Glossary

Full List of League of Legends Terms Glossary

What is LoL? What are LoL Terms? As Techcareer.net, we answer your questions about the tech world with the Tech Talent's Code Diary.
Techcareer.net
Techcareer.net
07.31.2025
5 Minutes

A Comprehensive League of Legends Glossary is on the Techcareer.net Blog! If you're curious about what each term means, you're in the right place!

What is LoL?

For those wondering what kind of game League of Legends (commonly referred to as LoL) is: It’s an arena where players choose champions and carry out objectives such as farming minions, destroying towers, hunting jungle monsters, and defeating enemy champions—all in pursuit of strategic victory. Although LoL doesn’t have a strict age restriction globally, some regions may require parental permission or impose playtime limits based on age.

Its complex mechanics and fast-paced gameplay have led to the development of a unique vocabulary. Here’s a comprehensive League of Legends terminology guide for those curious:

League of Legends Terms from A to Z

  • AA (Auto Attack): A champion’s basic attack performed by right-clicking.
  • Ace: Eliminating all enemy champions.
  • AD (Attack Damage): Determines a champion’s physical damage.
  • ADC (Attack Damage Carry): A ranged role focused on high damage output in the late game.
  • AFK (Away From Keyboard): A player who is inactive or disconnected.
  • Aggro: When a turret, minion, or jungle monster targets a player.
  • AoE (Area of Effect): Abilities that affect or damage a large area.
  • AP (Ability Power): Increases a champion’s magic damage.
  • AS (Attack Speed): The number of attacks a champion performs per second.
  • Assassin: A champion class focused on quickly eliminating targets.
  • Assassinate: To instantly kill a target champion.
  • Assist: Helping in the elimination of an enemy champion.
  • Back/B: Shortcut to return to base.
  • Backdoor (BD): Sneakily attacking enemy structures without minions or team support.
  • Bait: Luring enemies into a trap by appearing vulnerable.
  • Ban: Preventing a champion from being picked or penalizing rule violations.
  • Baron Nashor (Baron/Nash): The strongest neutral monster that provides a powerful team buff.
  • Base: The starting area where items are bought.
  • BF (B.F. Sword): A powerful attack damage item.
  • BG (Bad Game): Poor sportsmanship expression used after a loss.
  • Blue Buff: Jungle buff granting mana regen and cooldown reduction.
  • Bot Lane (Bot): Bottom lane, usually played by an ADC and a Support.
  • BRB (Be Right Back): Temporary absence from the game.
  • Brush/Bush: Tall grass areas that hide champions.
  • Build: The item path chosen for a champion.
  • Burst: Dealing massive damage instantly.
  • Camping: Staying in a location to ambush an enemy.
  • Carry: A high-damage role responsible for securing victory.
  • CC (Crowd Control): Effects that restrict enemy movement or actions.
  • CD (Cooldown): Time before a skill can be reused.
  • CDR (Cooldown Reduction): Reduces skill cooldowns.
  • Chase: Pursuing a fleeing enemy.
  • Crit (Critical Strike): A basic attack that deals extra damage.
  • CS (Creep Score): Number of minions/monsters killed for gold.
  • Debuff: A negative status effect that weakens a champion.
  • Dive: Attacking under an enemy tower.
  • DoT (Damage Over Time): Skills that deal gradual damage.
  • Dragon: Neutral jungle objective that provides permanent team buffs.
  • Engage: Initiating a team fight.
  • Execute: Dealing lethal damage to low-health enemies.
  • Ez (Easy): Disrespectful way of saying the game was easy.
  • Facecheck: Entering an unwarded bush without vision.
  • Farm: Killing minions/monsters for gold and XP.
  • FB (First Blood): The first kill in a game.
  • Feed: Repeatedly dying and strengthening the enemy.
  • Flaming: Verbally abusing other players.
  • Flash: A summoner spell that teleports the champion a short distance.
  • Focus: Targeting a specific enemy in fights.
  • Gank (Gang): Ambushing a lane to assist an ally or kill an enemy.
  • GG (Good Game): A sportsmanlike way to end the match.
  • GL HF (Good Luck Have Fun): Friendly phrase at the start of a match.
  • Griefing: Intentionally ruining the game.
  • Harass: Dealing light damage to annoy or pressure an enemy.
  • Healing: Restoring health.
  • HP (Health Points): Indicates how much damage a champion can take.
  • Initiate: The act of starting a fight.
  • Invade: Entering the enemy jungle for a surprise attack.
  • Juke: Dodging enemy abilities using movement.
  • Jungle (Jg): The forest area between lanes.
  • Jungler: Role responsible for jungle monsters and ganking.
  • Kiting: Dealing damage while keeping a safe distance.
  • KS (Kill Steal / Kill Secure): Taking a kill that another ally was about to get.
  • Lane: The three main paths on the map: Top, Mid, Bot.
  • Leash: Helping the jungler with their first camp.
  • Lifesteal: Healing by dealing damage with auto attacks.
  • MIA (Missing In Action) / SS: Indicates a missing enemy from lane.
  • Mid Lane (Mid): Middle lane, often played by AP champions.
  • Minions: AI-controlled units that spawn from bases.
  • MR (Magic Resist): Reduces incoming magic damage.
  • MS (Movement Speed): A champion’s mobility speed.
  • Nerf: Weakening a champion or item.
  • Nexus: The main objective; destroying it wins the game.
  • Noob/Newbie/Nub: Inexperienced player.
  • OOM (Out of Mana): No mana remaining.
  • OP (Overpowered): Extremely strong champion/item.
  • Overextending: Pushing too far and risking being ganked.
  • Peel: Protecting an ally from incoming threats.
  • Pick: Catching and killing an enemy before a team fight.
  • Poke: Dealing damage from long range to wear enemies down.
  • Push: Advancing the lane and attacking enemy towers.
  • PvP (Player vs Player): Direct player-versus-player interaction.
  • QSS (Quicksilver Sash): Item that removes all crowd control effects.
  • Ragequit: Quitting the game out of frustration.
  • Red Buff: Jungle buff that slows and burns enemies.
  • Report: Submitting a complaint about a player.
  • Roam: Leaving your lane to help others.
  • Scaler: A champion that becomes stronger in late game.
  • Silence: A CC that prevents ability use.
  • Skillshot: Aiming-based ability that can be dodged.
  • Snowball: Turning early advantage into unstoppable momentum.
  • Solo Queue: Entering ranked games alone.
  • Split Push: Pressuring another lane alone to take objectives.
  • Stun: A CC that completely disables enemy actions.
  • Support: Role focused on protecting and enabling allies.
  • Tank: High-health champion that absorbs damage for the team.
  • Teleport (TP): A summoner spell that moves you to a friendly unit or ward.
  • Top Lane (Top): Upper lane, often played by tanks or fighters.
  • Trade: Exchanging damage with an opponent.
  • Troll: Intentionally disruptive behavior for amusement.
  • Turret: Defensive structures that attack enemies.
  • Ultimate (Ulti): A champion’s most powerful ability.
  • Vision: Areas of the map you can see.
  • Ward: Item used to gain vision.
  • Wave: Group of minions that spawn periodically.
  • WP (Well Played): A respectful phrase after a good match.
  • Zoning: Controlling space to deny enemies experience or gold.

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